
Retail Reality Is the Training Ground for Embodied Intelligence
REAL STORES · REAL TASKS · REAL INTERACTIONS
Captured in Real Work,
Not Staged for a Demo
Collected in live stores, on real shelves, with real products. First-person operators move through everyday tasks while the data preserves natural light, occlusion, reflections and customer traffic.
Live context
Continuous task
Task outcome
Dataset version
Real Work.Measurable Output.
Cumulative hours reveal the data output of each collection site.
- Average cumulative hours per site
- ≈1,813hours
- Highest cumulative hours at one site
- 2,969.20hours
Leading sites by cumulative collection hours
Retail Task Graph
Real store videos are decomposed into reusable action chains — replenishment, processing, checkout and backroom fulfilment — then grounded in observable events.
A Data Pyramid for Embodied Pretraining and Scene Fine-Tuning
Real first- and third-person video preserves field context. Simulation and synthesis expand scale and long-tail coverage. UMI bridges human manipulation, while teleoperation aligns robot actions with task outcomes.
20,000+ SKUs.
A Taxonomy of Physical Reality.





A Store Network Where Human–Robot Collaboration Compounds into Data
Scene coverage creates the validation base. Demonstration, deployment, intervention and event return keep the model moving forward.

HUMAN × ROBOT